As used in this article, the following terms shall have the meanings indicated, and shall house one or more devices regulated by the State of New Jersey:
ACCESSORY AMUSEMENTThe operation of electronic amusement devices in commercial establishments that contain no more than three such devices.
AMUSEMENT CENTERSA commercial establishment that houses four or more electronic amusement devices.
AMUSEMENT MACHINES OR DEVICESAny machine, contrivance or device which, upon the payment of any price, in any form, operates or may be operated by the public generally.
AMUSEMENT PARK RECOGNIZEDA commercially operated, permanent business, open to the public at least 31 consecutive days annually, whose acreage is designed and themed for the primary purpose of providing participatory amusements, incorporating rides or water slides licensed in accordance with N.J.S.A. 5:3-1, et seq., and food and merchandise concessions in permanent structures, available for use by the general public.
ARCADEA place where a single player may play any one of a number of machines or devices, upon payment of a fee, to attempt to obtain a prize or tickets or tokens redeemable for a prize, or to attempt to attain a score or result upon the basis of which a prize, ticket or token is awarded.
ELECTRONIC AMUSEMENTAn amusement offered through an electronic device that allows a player to participate in a game of skill or chance through interaction with the device (N.J.S.A. 5:8-101).
GAMEA game or amusement which is authorized under the provisions of the Amusement Games Licensing Law.
OPERATORAny person or entity who owns, leases, rents, or operates any premises on or at which any automatic, mechanical, electronic amusement machine or device is kept, placed or exhibited for use or operation by the public.
PUBLIC OR QUASI-PUBLIC PLACEAny building, store, marketplace, club, tavern, inn, cocktail lounge, restaurant, hotel or other premises wherein the public is expressly or impliedly invited or may enter.
SKILL-BASED ATTRACTIONAn amusement utilizing a tangible object such as a ball, puck or other portable object either alone or in competition with other on-premises guest, or requiring the exertion of physical, aerobic activity, such as dancing, climbing, running, or jumping rope; or any amusement that is predominantly skill-based and can be played either alone or in competition with other on-premises guests (N.J.S.A 5:8-101).